Story and all the needs for the game
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 12:56 pm
Like in many RPG you get experience points (XP) to manage and progress your character. Cypher has various uses for XP. Here we will give you an idea on how to use your XP.
- Tier up
- Short term benefit
- Medium term benefit
- Long term benefit
- GM bribe
- Luck
You will start with 2 XP
- Each in game day that your character is active will grant you 1XP so at the end of the game you can technically tier up your character.
- You will also gain XP for making discoveries.
- You will gain XP for GM interventions that are not from a nat 1.
- Exceptional play: You did something that !!!
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:34 pm
Tier Up
Progressing to the next tier involves four stages. When a PC has spent 4 XP on each of the stages, he advances to the next tier and gains all the type and focus benefits of that tier.
The four stages can be purchased in any order, but each can be purchased only once per tier. In other words, a PC must buy all four stages and advance to the next tier before he can buy the same stage again.
- Increasing Capabilities: You gain 4 new points to add to your stat Pools. You can allocate the points among your Pools however you wish.
- Moving Toward Perfection: You add 1 to your Might Edge, your Speed Edge, or your Intellect Edge (your choice).
- Extra Effort: Your Effort score increases by 1.
- Skills: You become trained in one skill of your choice, other than attacks or defense. If you choose a skill that you are already trained in, you become specialized in that skill.
- Other Options: Players can also spend 4 XP to purchase other special options.
- Selecting one of these options counts as purchasing one of the four stages necessary to advance to the next tier. The other three need to be from the other categories. The special options are as follows:
- Reduce the cost for wearing armor. This option lowers the Speed penalty for wearing armor by 1.
- Add 2 to your recovery rolls.
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:36 pm
Short Term Benefit
By spending 2 XP, a character can gain a skill—or, more rarely, an ability—that provides a short-term benefit. Let’s say a character notices that the computer terminals in the facility she’s infiltrating are similar to those used by the company she once worked for. She spends 2 XP and says that she has a great deal of experience in using these. As a result, she is trained in operating (and breaking into) these computers. This is just like being trained in computer use or hacking, but it applies only to computers found in that particular location. The skill is extremely useful in the facility, but nowhere else.
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:38 pm
Medium Term Benefit
Medium-term benefits are usually story based. For example, a character can spend 2 XP while climbing through mountains and say that she has experience with climbing in regions like these, or perhaps she spends the XP after she’s been in the mountains for a while and says that she’s picked up the feel for climbing there. Either way, from now on, she is trained in climbing in those mountains. This helps her now and any time she returns to the area, but she’s not trained in climbing everywhere.
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:40 pm
Long Term Benefit
In many ways, the long-term benefits a PC can gain by spending XP are a means of integrating the mechanics of the game with the story. Players can codify things that happen to their characters by talking to the GM and spending 3 XP. For example, a character named Jessica spends a long time working in a kitchen in a restaurant that she believes is owned by a man who works for shapechanging spies from another planet. During that time, she becomes familiar with cooking. Jessica’s player talks with the GM and says that she would like the experience to have a lasting effect on her character. She spends 3 XP and gains familiarity with cooking
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:43 pm
GM Bribe
You spend 1 XP to interrupt a GM intrusion. To do this your character has to be in the scene.
-
Amaterasu
- Posts: 419
- Joined: Fri Oct 15, 2021 10:34 pm
Post
by Amaterasu » Wed Nov 03, 2021 1:46 pm
Luck
The most straightforward way for a player to use XP is to reroll any roll in the game— even one that she didn’t make. This costs 1 XP per reroll, and the player chooses the best result. She can continue to spend XP on rerolls, but this can quickly become an expensive proposition. It’s a fine way to try to prevent disaster, but it’s not a good idea to use a lot of XP to reroll a single action over and over.
Disclaimer: You will eventually roll a 1 and cannot be rerolled. Still You can choose the best result.